The powers of a biomancer are that to inflict poison, disease, or to remedy the effects caused by them. At later levels, your cell body feature improves as follows. A biomancer keeps a spellbook of spells known, learning all 0th level spells and 3 + Int first level spells on creation. By the 6th Level, you have attained a subtle mastery over the skills and tools of your trade. Les meilleures offres pour Exercices latins. Cell Form: At 21st level and every two levels beyond, a biomancer's cell form improves. Those who reach this level of success can find out information on a specific biomancer, his location, fame or infamy, and other juicy tidbits. Do I create 5 today, 5 tomorroe, and 5 the day after that, becoming fifteen characters? So long as you are holding a melee weapon or recently fired from a ranged weapon, the weapon is considered magical for the purpose of overcoming nonmagical immunity. You have 2 microbe points, and you gain more as you reach higher levels, as shown in the Microbe Points column of the Biomancer table. The new spell must be of . Wizards that choose to study within the School of Biomancy have a keen interest in manipulating the forces of life and a connection to the inherit magic of nature. The halfling girl standing before him disperses into a cloud of sickly green spores. T+ . 2nd-level conjuration. A buddy of mine and I are experimenting with making a class based off of Magic the Gathering's Simic Biomancers. It does not learn bonus tricks, instead its Int score becomes 3 + the number of bonus tricks normally listed for an animal companion. These spells are considered Wizard spells for you, despite not appearing on the Wizard spell list, but they must be prepared as normal. As a biomancer, you gain the following class features. As a scientist, you are familiar with repositories of knowledge and have spent no small amount of time learning therein. All of the notes taken by a Biomancer may be found in this desk, even if taken on parchments or notebooks that were otherwise lost or destroyed (unless destroyed by magical means). I'm confused as to how this differs from other creatures I decant? So I can cast multiple levelled spells with this? The damage reduction stacks with any similar form of damage reduction the biomancer already possesses, but not the increase granted by cell form's DR 10. Biomancers fit both the role of cleric and druid. How long does it last? Furthermore, you no longer suffer the effects of old age. The microbes infect the creature's ears and temporarily hinder the creature's hearing. If you do so, you may impose advantage or disadvantage on the next attack of a creature you can see. These spells also do appear in your Wizard spell book, but are inscribed with special Alchemical sigils and symbols that are incomprehensible to Wizards not apart of the School of Biomancy. The area inside the sphere is imbued with natural magic that alters the area as appropriate to the neighboring terrain. Guillotine Strike | A Combat Maneuver For When You Really Revised Monk v1.1. This connection is of such strength that a biomancer often expends their own cells to accomplish a spell's effects, potentially rendering serious harm upon themselves. At Higher Levels. Do you like D&D? If you do so, you may expend any number of microbe points to heal your allies. Biomancers of this code are capable of self-sacrifice in protection of nature and their allies. If the result is a 4 or less, the attack misses. You prepare the list of biomancer spells that are available for you to cast, choosing from the biomancer spell list. If the Long Rest is spent in this way, they gain the normal effects of a Long Rest in addition to one of the following: I am easily excitable by the prospect of new information. You may choose an appendage or specific region of your body to use as a spellcasting focus for your biomancer spells. What have you spent your life researching or studying? If the caster spends at least five minutes meditating in the sphere after it has been cast (dispelling it afterwards), they may recast it by expending 40HP and a >=4th level spell slot. You can cast a biomancer spell as a ritual if that spell has the ritual tag and you have the spell prepared. When the test subject dies, you absorb the microbes of its form. By expending 5 points, they may create the effect of remove disease on a subject or remove blindness/deafness. You may use this feature a number of times equal to your Wisdom modifier (minimum of 1). Beginning at the 2nd level when you take join this school, you gain various proficiencies relating to your study of life. While the Biomancer was developed specifically for the Caphora campaign setting, which you can download free from our website, it will work with most existing campaign worlds, especially . Magic Resistance. Alternatively, you may expend 5 microbe points to cure a willing creature of blindness or deafness. Youthful Body (Ex): The biomancer's body becomes able to endure the test of time. Once you have used this feature, you may not use it again until you have completed a long rest. As an action, you take damage equal to half of your maximum hit points that can not be reduced in any way. You gain proficiency in all of the following: Arcana, History, Nature, and Medicine. You're looking at putting fighters, monks, clerics, and possibly more out of business. Classes de 5e (cinqui me) et 4e (quatri me). PDF. Taken a second time, this ability becomes a swift action. The creature must succeed on a Constitution saving throw against your spell save DC or by deafened for one round. If they do so, the next attack against the creature has advantage. I can be rather unkempt and narrowly focused. Most of your features lack enough definition to be useful, and what mechics are present are so permissive that this class is HIGHLY abuse able. It drives them to understand the basic building blocks of life, and what it means to be a living creature. To make the creature subservient, it must not be hostile to you. You immediately gain a charge of cell body and transform. He becomes an aberration rather than a humanoid or his original creature, retaining all subtypes and still counting as an original member of his race for prestige classes and spells. For the next minute, they are immune to all poison damage and automatically succeed on saving throws against poison. If you do so, you may spend any number of microbe points. Please offer and critique and constructive feedback! Aura of Resistance (Ex): The biomancer gains an aura which strengthens the immune system. At levels 7, 11, 13, 17, and 19, the biomancer gains an additional use of this ability per day. The Scientific Method If a subject is lying but an empathic link has been made, it provides the biomancer with a +5 alchemetical bonus to their sense motive checks against that person. If the target succeeds the saving throw, you are aware of it and the creature is immune to this effect for 24 hours. Made using 'The Homebrewery' by NaturalCrit. As an action, you may make a contested Wisdom ability check against the creature's Wisdom. Adventure + STL Giveaway! Why are the creatures Tiny if that doesn't, in any way, alter their stats? If you do so, the target must make a Wisdom saving throw against your spell save DC as your microbes enter a creature's mind. $3.50. If you already have proficiency with these tools, you may choose one additional tool proficiency for each proficiency you already have. I became a scientist to save someone and I failed. "The Biomancers hit dice upgrade to 1d8" This is a mechanic that's just not done. Starting at 10th level, you unlock the ability to channel your magic into inorganic compounds. On a failure, the creature sets off a magical alarm tethered to the desk that telepathically alerts the Biomancer, animal companion, and all designated allies. It is fair to say that if a unique biological phenomenon occurs in the world, a biomancer will sacrifice anything to be at the forefront of the investigation. The spirit cannot heal constructs nor undead. I generally prefer the comforts and isolation of my study/lab. Biomancer spells are oriented on the manipulation of the organic. They gain the ability to themselves discorporate into a cloud of microbes capable of harming their foes and protecting their allies. Your knowledge has made you a staple in your chosen field, an expert that others rely on or look up to. They may swear a new code of ethics without a spell, but doing so causes them to lose 200 xp per character level for their sudden change in focus. Sleep, 2ndAcid Arrow, Alter Self, Calm Emotions, Inflict Moderate Wounds, Cure Moderate Wounds. Evil biomancers find few friends, and strike off on mad solo pursuits to discover the latest vile plague. False Life. Please read the rules before posting. Poison Use: A biomancer often handles dangerous chemicals in his study. Classes are the mechanical heart of characters in Dungeons and Dragons. You have things like feature fall and stinking cloud in the list. Your cell body form immediately moves to the space around the attacker, engulfing it in spores. You may prepare an additional number of spells each day equal to half your Wizard level (rounded up). At 16th level, a biomancer no longer takes ability score penalties for aging and he cannot be magically aged. Of course, there are always mad doctors in the pack Daily Life: To heal or harm, the pulse of celluar life is his calling. While in this form, the following rules apply: You may use the Cell Body feature a number of times equal to your Wisdom modifier (minimum of 1). Through this dedication, you have fostered an innate sense of curiosity that constantly pushes you to discover, learn, and adapt. The Biomancer may spend a Long Rest performing an experiment. You exhale a magical stream of microbes that embed themselves into the ears of the target. If these hit points would exceed the creature's maximum hit points, the excess become temporary hit points instead. Biomancers admire druids, as both of them are in touch with nature. A biomancer may want to know what makes things tick and how things work. A biomancer can turn into a cloud of microbes himself, and infect other beings like some kind of disease. He may once again use spells which have vocal components, but still requires eschew materials or still spell to cast his spells. Any penalties he may have already incurred, however, remain in place, and the biomancer still dies when his time is up. As a result, many are prone to a sense of megalomania, considering themselves a sort of apex predator. As a result, you gain the ability to take on one such creature as a companion. On a success, they take half as much damage. The microbes infect the creature's mind and substantially alter its disposition. Starting at 18th level, you have tinkered with the biological clock inside you to such a degree that you cease to age. A biomancer may turn the aura on or off as a swift action. Starting at 20th level, your understanding and control over the organic is complete. (a) a quarterstaff or (b) any simple ranged weapon. Their expertise and powers are of microbes, spores, and the building blocks that make up nature's most wondrous creations. So, is this an action? He still requires the use of eschew materials to cast spells with material components, but is otherwise free to cast, even in gaseous form. An eligible creature must have a Combat Rating of 1 or lower and an Intelligence score of 5 or lower. In any case, a biomancer's presence often brings with it attention and curiosity of the guardians of nature. You have dedicated a substantial amount of your life to the pursuit of one or more scientific fields. He can spread out this healing over several uses. As before, the creature must still be a living target. Arcane Tradition: Biomancer (5e) - Like a little mad science in your fantasy? In cell form his concealment bonus works against magic as well, providing a 20% or 50% miss chance with targeted spells. A biomancer must stay within one step of his sworn alignment, or lose his spellcasting powers, class abilities, and test subject. The penalty lasts for 1 minute/level. You may not use this feature again until you have completed a short rest. If you do so, you may use your reaction to impose disadvantage on any magical attack that you can see. He becomes a carrier of every disease he encounters, up to his class level. Flavor text, Stories, Images and/or Maps alone are not homebrew! Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. The spells must be of a level for which you have spell slots. The creature must succeed on a Wisdom saving throw against your spell save DC or be frightened for one round. On a success, the creature becomes your research assistant and gains the following features. This subclass has several unique abilities, with Starry Form only being one, which gives you access to casting abilities, healing spells, and attack mode while in combat. No exceptions ever. Venom Immunity (Ex): At 8th level, constant contact with biohazards has made the biomancer hardy and strong. A biomancer who ceases to follow his sworn code of ethics can lose access to his spellcasting ability, test subject, and supernatural class abilities, and cannot gain levels until they atone for their crime using the appropriate spell. When you cast this spell using a spell slot of 2nd or higher, the damage increases by 1d6 for each slot level above 1st. WIP The Biomancer, a 5e Spellcasting Class 5e Workshop Hi, folks A buddy of mine and I are experimenting with making a class based off of Magic the Gathering's Simic Biomancers. "Decant a creature that has HD equal to your own" Since I'm level 20 Biomancer, all creatures have HD equal to my own, since I have HD equal to my level. Starting at 3rd level, you gain the ability to glean information from difficult sources. Cell Cloud (Ex): A biomancer's cell form becomes more hazy and difficult to strike. If you do so, you may target one creature within 30ft of you and activate one of the following effects. Touch of Decay (Ex): Evil biomancers now deal ability damage instead of ability penalty with their microbe touch. An atonement spell, or a new oath requiring 200 XP per character level, is required to re-acquire one's powers. Experiment. The biomancer suffers no ill effects from the disease except for purely cosmetic ones, such as sores, pockmarked skins, or other symptoms of infection. Its power also increases as he levels. Biomancer Spells. The treatment of a biomancer by a druidic tribe is dependent on that tribe's openness to nontraditional approaches exemplified by a biomancer. Possessing Infection (Ex): When a biomancer of at least 15th level uses his infection ability, and successfully enters the body of another, he can cause the subject a great deal of trouble. Slowly, they get to their feet and ready themselves with renewed vigor. Perhaps your family was lost to a lethal poison and you desire to never let such a fate befall another. Based on the earlier Biomancer (3.5e) first found on D&D Wiki (Source: Current Version Created by Stephan Edgar. When all of the effects are terminated, the overall spell ends. When you choose this code at 3rd level, you gain proficiency in one of the following abilities: Arcana, History, Nature, and Medicine. If they succeed, they take half as much damage. Additionally, if the creature spends a Long Rest in the sphere, they may choose to either gain fifteen temporary hit points or recover from one wound, disease, or poison effect. First, Wisdom should be your highest ability score, followed by Intelligence. These microbes intensify the damage that you do to the creature. You may affect additional creatures this way by expending two microbe points for every creature you target. All allied creatures within the affected sphere are imbued with the natural magic used in the Biomancer's constant experimentation. Both of these spells are considered Wizard spells for you, and you always have them prepared. Do the PCs allow him to commit this act of genocide, even though it will likely stop the goblin raiding parties assaulting the local towns? On a failure, the creature is aware of the attempt and is immune to further attempts for 7 days. Lastly, your experience with the magic of life has expanded your potential for knowing spells. Welcome to /r/DnDHomebrew! I constantly work to prove myself a superior academic to my rival. You may choose if this pool heals or harms. I can consume some POWERFUL creatures. Heeding the call of nature's unending evolution, biomancers are masters of manipulating the organic. During a short rest, you may choose to spend any number of hit dice. Class Skills (6 + Int modifier per level, 4 at 1st level) I once released a work that was shamefully riddled with errors. They may apply the penalty to any ability score they see fit. Press question mark to learn the rest of the keyboard shortcuts. As an action, you may make a contested Wisdom ability check against the creature's Wisdom. Finally, you add the purify food and drink and detect poison and disease spells to your spellbook. What happens after the charm wears off? When you do so, you may choose one effect from the table below in addition to the effects of microbe touch. Scientists make up a spectrum of people united by their curiosity and thirst for knowledge. Abilities: Intelligence is paramount for the Biomancer, for they must understand what is going on with all the reactions they cannot see. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. Inside a body, he is completely concealed and may continue to inhabit the body even after his host has died. The biomancer makes a concentration check against 10 + the enemy HD. Some seek out appropriate animals, but others, generally less morally strict biomancers, grow new companions out of cell cultures and magic for the sole purpose of becoming their battle ally. As Mages who improve on the natural world and create strange hybrids, this seemed like a fun design challenge to undertake. [C] = Concentration Spell, 1st-level enchantment. Simic Biomancer (Artificer) Biomancer's Pack. At level 7, a biomancer learns how to communicate in this state, his voice ghostly and echoing in the wind, as if spoken by a billion tiny voices in chorus. Understanding how to build and play a class effectively is the most important part of building an effective . Biomancers must follow a strict Code of Ethics. If you are attacked by a creature within 50ft of you, you may expend 5 microbe points. Starting at 6th level, your body has become accustomed to poisons and diseases and you have built up biological countermeasures to each. As he winces in suppressed agony, glowing blue spores emanate from the man's chest and descend upon his allies. Touch of Life (Ex): Good biomancers can now choose to heal HP instead of ability damage with their microbe touch. Tip 2: Embrace Your Flexibility. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. Re-skinned Healing Spirit. Steeling himself against the possibilities, a tired elf checks his notes one last time before opening the seals of two vials held in either hand. Sample Encounter: A mad biomancer has finally developed a disease than would destroy all the evil goblins threatening the land. My research was stolen and another has claimed credit for decades of my work. Biomancers are a rare breed with a plethora of alignments, perspectives, and ideologies. Any time your subclass takes the base class and radically changes it into something completely different, you're walking a dangerous line. 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