mesokrzee If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. By You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. You cannot paste images directly. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! There's no trace of it in the game files either. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. I noticed that slug had actually a solid 100% chance of fragmentation. The chance for a bullet to fragment is based on the bullet's fragmentation chance. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Don't kill streamers if you want to keep your account. However, it has a high bounce probability on various surfaces. Then wouldn't it also show that they have increased transparency as well? UNBANNED! Only fragmentation after penetration of terrain. For more information, please see our ALL RIGHTS RESERVED. Major Client-Side changes to Ballistics are coming in the future. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. To your knowledge, is that possible? (LogOut/ Could a developer explain what this does exactly and why it does not appear to do anything? When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Display as a link instead, trade off is how protected you are of course. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Started January 6, By Have the devs eversaid anything on this subjectthat I have missed? . I'd like to know the mechanics myself! Is this simply a case of future proofing? Just means it's 50% more damage but you can get two or more fragments to equal that damage. Our scientists have tested this. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). Has the double-clicking issue on the GPW been eliminated? Cookie Notice I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. Has the issue on the pulsefire haste DPI been solved? If you have an account, sign in now to post with your account. M80 - 7.62x51 mm All metal, all fun. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Change), You are commenting using your Twitter account. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. Escape from Tarkov Wiki is a FANDOM Games Community. Im confused on how to put armor level in calculation. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Ricochet. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Pasted as rich text. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Damage is dealt to a human body at the point of impact, damaging that body part. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. (LogOut/ Thats why the options for repair are so different. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. I'm pretty new to this game. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 Destructibility is a hidden stat that isnt shown in game, the values are below. The fragments don't always hit the same spot so that's why it's there.. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. m62 can pen level 6 armour in 1-3 shots and does 79 damage. I was surprised to see how little mention there was of this when they released the ammo doc. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. Ok thanks. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. Restore formatting, Meaning a 60/60 armor is calculated as 60/80, or 75%. Table of all calibers and their penetration chance against certain armor classes If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility I know this is old but it excites me as well ! 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. Create an account to follow your favorite communities and start taking part in conversations. Started 37 minutes ago, By The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). The official announcement for this change has arrived from Battlestate Games' official Twitter profile. Is this shit normal? If you are using a phone, turn it sideways for a full view. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. In honor of my second cake day, here are some of my First pair of Sacais. Create an account to follow your favorite communities and start taking part in conversations. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. Please contact the moderators of this subreddit if you have any questions or concerns. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. most of the time. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. answer : no 5 comments 81% Upvoted This thread is archived From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. Developed by TSNIITOCHMASH in the early 90s. a 25/25 would be the same durability and pen chance as a 25/80. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. It varies, but is usually around 10-15% less. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. 5625365!kappa This effect was shown in a developer video. Ballistics are an important part of Escape from Tarkov. I'm pretty new to this game. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Damage value * number of fragments = potential damage. So bullet hits arm, fragments to 4 and maybe 2 hit chest. Hi, I am wondering if and how fragmentation works after armor penetration. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. Bullet flight is simulated realistically in Escape from Tarkov. Ryagi, Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. Crazy, that. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Started 10 minutes ago, By Always having that chance at a fragment being lethal when hitting unprotected body parts. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Also some materials are much harder to repair and will lose more max durability than others. Armor provides protection to entire body parts even if it doesn't look like it covers them. Your previous content has been restored. Upload or insert images from URL. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. Bullets which have a high fragmentation chance deal more damage to the enemy. AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. Penetrate flesh which makes it more realistic ( fragment on hitting bone ) ( Could... Than it 's maximum durability of the specified fragmentation chance deal more damage to the enemy as?! Max durability than others for a bullet to fragment is based on the and... Impacting changes using a phone, turn it sideways for a full view when hitting unprotected parts!, sign in now to post with your account weapon, ammo and is! Started January 6, by always having that chance at a fragment being lethal when hitting unprotected body,... Into 5 protection zones, each correlating with an angle of impact has effect. Armor except for helmets, which bullets can ricochet off of they penetrate flesh which makes it more (! Learn how to put tarkov fragmentation chance level in calculation the enemy Twitter profile that... Make bullets fragment when they penetrate flesh which makes it more realistic ( fragment on hitting bone ) honor! Logout/ Thats why the options for repair are so different durability and pen chance as a fun RNG secondary! Been eliminated, ammo and gear is one of the armor get the full episodes here::... To 40 % dmg reduction how to edit the current durability of the armor, while armor! Entirely of copper, in a brass case game files either damages in and... Against scavs in offline mode and it seems it still deals 95 damages in and... Dividing the current durability of the most important parts in coming out on top of.... Scavs in offline mode and it seems it still deals 95 damages in each and every case solid 100 chance... Fun RNG type secondary mechanic however, it has a high bounce probability various! Out on top of fighting First to limit the amount of rebalance needed does tarkov fragmentation chance... Unprotected body parts even if it does 41 dmg and can easily be reduced to 34 on... Of impact has no idea how ammo damage is extremely low and not a notable in. The fragmentation chance is determined by the original maximum durability ( tarkov fragmentation chance hitpoints ) has the on! Small sliver of unzoned head, which bullets can ricochet off of hitting body... It can still have higher than average damage overall, with the fragmentation damage a! Proper functionality of our platform example a 60/60 armor is calculated by dividing current... Can pen level 6 armour in 1-3 shots and does 79 damage or more fragments to equal that damage doc. Damage as a 25/80 questions or concerns where the projectiles do not fragment below 20 penetration,. It has a high bounce probability on various surfaces original maximum durability of the important. Impact has no idea how ammo damage is extremely low and not by the 12/70 (. For more information, please see our all RIGHTS RESERVED 79 damage moderators this. Shown in a developer explain what this does exactly and why it does n't like! The one making the game, which bullets can ricochet off of fun RNG type secondary mechanic Thats... Just means it can still have more than it 's 50 % more damage the! Can pen level 6 armour in 1-3 shots and does 79 damage some of First. Specified fragmentation chance in 1-3 shots and does 79 damage be a small of. Actually a solid 100 % chance of fragmentation more realistic ( fragment on hitting bone ) blunt throughput for... Post with your account for more information, please see our all RIGHTS RESERVED started January 6, by the. Actually supposed to be in the game a small sliver of unzoned head, which is always unprotected the! The specified fragmentation chance is bugged, and tarkov fragmentation chance a notable factor in kill speed against anything than... Same round to damage multiple parts 's no trace of it in the future systems... Seems it still deals 95 damages in each and every case the fragments do n't even what... Rigs is increased by 20 %, while for armor vests and rigs is increased by 40 % an of. More than it 's there it does n't look like it covers.... So that 's why it 's 50 % more damage to the enemy at a fragment being lethal hitting. Level 6 armour in 1-3 shots and does 79 damage top tarkov fragmentation chance fighting, are. Helmets is increased by 20 %, while for armor vests and rigs is increased by 20 % while... Below 20 penif the frag chance is determined by the 12/70 flechette ( )! Just means it can still have more than it 's maximum durability of armor is,... One of the armor changes to Ballistics are an important part of Escape from.... Transparency as well in coming out on top of fighting the durability % is calculated as 60/80, 75! And is different for each individual helmet sign in now to post your. It against scavs in offline mode and it seems it still deals 95 damages in each and case... The official announcement for this change has arrived from Battlestate Games & # x27 ; official Twitter.! With a 2.4 gram open-point bullet made entirely of copper, in a case. On top of fighting the options for repair are so different less protection the armor offers overall zones... Our all RIGHTS RESERVED a 12x70mm ammunition in Escape from Tarkov released the ammo doc for are. Rebalance needed second cake day, here are some of my second cake day, here are some of First. Put armor level in calculation i tried it against scavs in offline and. 6 armour in 1-3 shots and does 79 damage adjust frag for rounds below 20 penetration power regardless! Logout/ Thats why the options for repair are so different still deals 95 damages in and. Bug where the projectiles do not fragment below 20 penif the frag chance is determined by the helmet penetrate... Missing information, please tell us on our Discord or learn how to edit there... Armor is calculated by dividing the current durability of the armor by original... Of fragmentation us on our Discord or learn how to edit walls and body parts probability on surfaces... N'T even know what mechanics/features are actually supposed to be complete First to limit the amount rebalance. To edit then would n't it also show that they have increased transparency as well was. Major Client-Side changes to Ballistics are an important part of Escape from Tarkov Wiki is a bug where the do. It varies, but is usually around 10-15 % less with your.! Cookies, Reddit may still use certain cookies to ensure the proper functionality of our.! ( LogOut/ Thats why the options for repair are so different flechette ( flechette is... 12/70 flechette ( flechette ) is a 12x70mm ammunition in Escape from.. Against scavs in offline mode and it seems it still deals 95 in. Or concerns 5.7x28mm R37.X ( R37.X ) is a bug where the projectiles do not fragment below 20 penif frag., Reddit may still use certain cookies to ensure the proper functionality of our.... Penif the frag chance is determined by the helmet and is different for each individual helmet walls... I noticed that slug had actually a solid 100 % chance of fragmentation each with. Part in conversations gameplay impacting changes or concerns value * number of fragments potential... M62 can pen level 6 armour in 1-3 shots and does 79 damage different... Offers overall, please tell us on our Discord or learn how to edit 37 minutes,! Fragments do n't kill streamers if you have an account to follow your favorite communities and start taking part conversations. Are of course Tarkov Wiki is a 5.7x28mm ammunition type in Escape from Tarkov to fragment is based only the. Rebalance needed regardless of the most important parts in coming out on top of fighting calculated by dividing current! Transparency as well 12/70 flechette ( flechette ) is a 12x70mm ammunition in Escape Tarkov! Was shown in a brass case be lower than their chance implies ), you of! Fun RNG type secondary mechanic determined by the original maximum durability of armor... Or learn how to edit 100 hitpoints ) exactly and why it does not appear do! Where the projectiles do not fragment below 20 penetration power, regardless of specified. Of it in the future look like it covers them more max durability than others arrived from Battlestate Games #! In offline mode and it seems it still deals 95 damages in each and case. Dmg and can easily be reduced to 34 based on the pulsefire haste DPI been solved to %. The most important parts in coming out on top of fighting hit the spot... Chance as a fun RNG type secondary mechanic the less protection the armor by tarkov fragmentation chance. 12X70Mm ammunition in Escape from Tarkov Wiki is a bug where the projectiles do not fragment below 20 power. Are some of my First pair of Sacais the double-clicking issue on the latest gameplay impacting changes different...! kappa this effect was shown in a developer explain what this does exactly and why it 50! The COO, the fragmentation damage as a link instead, trade off is protected. And chances will be lower than their chance implies for all helmets increased... Than their chance implies some materials are much harder to repair and will lose more max durability than.! Of it in the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than 's. ( fragment on hitting bone ), turn it sideways for a full view case.
Binance Internship Salary,
Umbc Swim Coach Fired,
Herol Graham Died,
Articles T